Dec 18, 2018 · If you mean simply a Mesh Renderer with an animation component on its game object, using the Enable Runtime Modifications and Auto-Update Transform Data options will let you use GPUI with the animated prefab. However, if you mean a rigged and animated prefab with a Skinned-Mesh Renderer, this is currently not supported by GPUI.

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    May 30, 2018 · Other words, CPU is preparing and submitting frames faster than GPU can render them so DX runtimes and drivers start pre-rendering the frames. In this case, once pre-rendering queue is full, minimum interval between two Present() calls is defined by time required to getting pre-rendered frame ready for presentation from the queue.

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    This bug is reachable from the safari renderer sandbox and the chrome gpu process sandbox on device with the appropriate hardware (eg macbookpro) */ // ianbeer // build: clang -o nv_shmoo nv_shmoo.c -framework IOKit // tested on MacBookPro 10,1 w/10.11.3 (15D21) /* OS X kernel stack buffer overflow in GeForce gpu driver nvAPIClient::Escape is ... From 1a7fedc6997d6a347d6b1c0632303a8643718efa Mon Sep 17 00:00:00 2001 From: Carsten Haitzler Date: Thu, 14 Feb 2013 13:11:53 +0000 Subject: errr. update po's? SVN ...

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